_

Pablo
Tamariz.

Experienced 3D artist and animator with a strong character rigging and animation background. Skilled in Maya, Blender, Unreal, and Unity.

0
Years exp.
2
Shipped titles
01 // Main Reels

Showreels

Demo Reel
Demo Reel
▶ Watch
Demo Reel
General compilation showcasing character animation and custom rigging solutions.
KeyframeRigging▶ YouTube
Animation Reel
Animation Reel
▶ Watch
Animation Reel
Focus on body mechanics, gameplay cycles, combat animation, and character performance.
GameplayCombat▶ YouTube
Rigging Reel
Rigging Reel
▶ Watch
Rigging Reel
Showcase of custom body, facial, and mechanical rigs alongside Python tools to optimize pipelines.
RiggingPython▶ YouTube
02 // Shipped Titles

Professional Work

Arrog — Awards
Audience Award Winner
IGF 2021
Best Art Finalist
Conference 2021
Best Diversity Game
Big Festival 2021
Best Art
Valencia Indie Summit 2020
Jury's Selection
23rd Japan Media Arts Festival
03 // Indie & Jams

Personal Projects

04 // 3D Gallery

ArtStation

Full Gallery ↗
05 // Biography

The Artist

I am a Gameplay Animator and Character Rigger passionate about solving technical problems and creating efficient workflows. I studied in Canada and have extensive experience working in remote environments, making me highly adaptable. I am always open to relocating, traveling, or living in another country to join a great project.

Throughout my career, I've found that I enjoy both the artistic and technical sides of development — whether it's animating, creating optimized rigs, or developing tools in Python. I've had the opportunity to work on a wide variety of projects: from being the animator on Arrog, an indie title that won the Audience Award at IGF 2021, to working on console releases like Nickelodeon Kart Racers 3.

Outside of work, I am a huge consumer of video games. I love horror games, although at the end of the day I always end up going back to my all-time favorite: Age of Empires 2.

Core Expertise
Character RiggingMechanical Rigging Gameplay AnimationFacial Expressions
Software & Engines
MayaBlender Unreal EngineUnity 3Ds MaxZBrush Substance Painter
Technical / Scripting
PythonC# PySide / PyQtGit
06 // Experience
Work Experience
3D Generalist / AnimatorApr 2025 – Present
Zack D. Films (via Howdy)
End-to-end 3D content creation (modeling, texturing, rigging, animation) for short-form storytelling sequences reaching an audience of millions. Built custom tools in Maya and Blender.
3D AnimatorAug 2022 – Present
Kay Pacha (Part-Time)
Developed 2D and 3D art and animations for titles built in Unity. Managed 3D rigging and custom pipeline tool creation within Maya and Blender.
Character Rigger & AnimatorMar 2021 – Aug 2022
Bamtang Games (Full-Time)
Proposed and designed a workflow between Unreal and Blender to overcome bone limitations on Nintendo Switch, rigging 90% of the project. Character rigs, facial expressions, and animations for Nickelodeon Kart Racers 3.
3D GeneralistSep 2019 – Mar 2020
Dream Labs (Full-Time)
Designed and modeled characters, scenes, and textures for Augmented Reality (AR) installations inside Unity and Vuforia.
Animator & Technical ArtistJan 2017 – Jul 2020
Hermanos Magia (Part-Time)
2D animations, interactive level design elements, and tech-art integration pipelines within game engines.
Education & Certifications
Mechanical Rigging2024
CGMA — Computer Graphics Master Academy
Art and Design Fundamentals2022 – 2023
Centennial College, Toronto, Canada
Game and Interactive Media Design2015 – 2017
Toulouse Lautrec Institute, Lima, Peru
07 // Contact

Let's work
together.

Available for new opportunities in animation, rigging, and tech art.

pablotama5623@gmail.com