Pablo
Tamariz.
Experienced 3D artist and animator with a strong character rigging and animation background. Skilled in Maya, Blender, Unreal, and Unity.
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I am a Gameplay Animator and Character Rigger passionate about solving technical problems and creating efficient workflows. I studied in Canada and have extensive experience working in remote environments, making me highly adaptable. I am always open to relocating, traveling, or living in another country to join a great project.
Throughout my career, I've found that I enjoy both the artistic and technical sides of development — whether it's animating, creating optimized rigs, or developing tools in Python. I've had the opportunity to work on a wide variety of projects: from being the animator on Arrog, an indie title that won the Audience Award at IGF 2021, to working on console releases like Nickelodeon Kart Racers 3.
Outside of work, I am a huge consumer of video games. I love horror games, although at the end of the day I always end up going back to my all-time favorite: Age of Empires 2.
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together.
Available for new opportunities in animation, rigging, and tech art.
pablotama5623@gmail.com







